for: SWS

Aug. 26th, 2011 06:33 pm
the_gamesmaster: (Default)
She's like a daughter to me.

for: SWS

Aug. 20th, 2011 11:36 pm
the_gamesmaster: (Tired Flynn)
I don't snore loud, do I?
the_gamesmaster: (Young!Flynn at school)
Entry: HERE
the_gamesmaster: (On light cycle)
Flynn was sure that everything would be ok as he walked with Lauren to the Arcade. She wanted to explore the Grid for herself so this would be a good time to show her, he thought. She'd expressed interest a while ago and no doubt, Sash had mentioned it to her. He turned to her and smiled as they walked. 'You're not nervous about this at all, are you?,'
the_gamesmaster: (Programming)
[Busy hacking into your system]

Hello._

the_gamesmaster: (Tinkering)

This is a sketch of how I wanted Sash's face to look at the early stages of designing her face shape and looks. I rather like the slim face shape and big eyes.
 


 


the_gamesmaster: (Tinkering)
Date: 09/1989

Here is some prototype Shell structures I have come up with for Sash. I have taken into account the ballerina shape and also the eye colour, hair colour etc. I have used a model of her to try and explain the detail in which she will come across. I must say, she's looking rather attractive and I'm pleased with how she looks so far. As for her perfomance, I'll be testing that out in a later stage.


Face:





Body:



the_gamesmaster: (In bed)

What do you mean I'm lazy?


the_gamesmaster: (Thinking)

I kept going over in my mind at how Sash would actually come across in the Grid. Her personality was in place, all the coding correct. It did take quite a time to finally put everything together into her micro-processor. Personality traits are important in each and every program. There is no room for mistakes.

Ok, second part of development is looks. How will she looks when programs come across her. I thought of her being around '5"3 with brown hair. I decided on brown because I think it'll suit her face shape more. She'll have big brown eyes and a doll face. Her smile will be small but friendly, giving away her friendly personality. She'll also have the ability to frown, which goes with her stubborn streak.

Her build will be pretty tiny but sturdy. I have actually based her upon a ballerina for the time being. I can actually see as being slight like a ballerina, good on her toes. Being a doctor and analyst, she needs to be able to move around fast and with agile speed.

I'll code her hair, eye colour and body shape as soon as I fit the matrix into the gene coding circuit. This will help create the shell structure which will be Sash. I'm pleased with how she is going so far. No problems. Just like when I built Clu, I had all the elements in place for him just as I have for her. She is starting to look very pretty and cute I must say. Back to work, Flynn. No time to stare at her.

Heh, I'm pretty pleased with the work so far. Sash is coming along nicely. The next step will be to incoporate her personality with her body structures and looks. That will be the key step to actually having her come together as a real person.

Ok, enough for today.

Over and out, man.


the_gamesmaster: (Young!Flynn and reckless)
Entry here.
the_gamesmaster: (Default)
Chocolate and marshmellows.

Got 'em, man.

the_gamesmaster: (Young!Flynn and reckless)
[Singing]

It's my life, right, man?

the_gamesmaster: (Smoking)
[Just been fired from Encom]

Shit.

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